AI Insights · Timothy · July 2022
Top 5 2D Anime Games on Android in Spain: Q2 2022 Performance
Discover the performance trends of the top 5 2D anime games on Android in Spain during the second quarter of 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 2D anime games on the Android platform in Spain displayed diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at each game's performance based on Sensor Tower data.
Gacha Life from Lunime saw its weekly downloads fluctuate, peaking at around 5K in mid-April and ending the quarter with approximately 3.9K downloads. Weekly revenue experienced a modest increase, reaching up to $8 in mid-April and stabilizing around $3-$6 towards the end of the quarter. The game maintained a steady number of weekly active users, starting with about 62K in late March and finishing with around 64K by the end of June.
Vlinder Avatar Town Simulator had an interesting trajectory in weekly downloads, starting at 1.5K in early April and peaking at nearly 5K in early June before dropping to 1.7K at the end of June. The number of weekly active users showed a consistent upward trend, growing from approximately 1.4K in early April to over 20K by early June, before seeing a slight decline towards the end of the quarter.
Sweet Girl: Doll Dress Up ASMR from ToTee Global exhibited a strong start, with weekly downloads starting at 6.4K in early May and peaking at around 8.2K the following week. By the end of June, downloads stabilized at approximately 5.2K. The game saw a significant spike in revenue at the end of May, reaching $67, while active users grew steadily from about 6.2K in early May to 21.8K by the end of June.
YOYO Doll Anime Dress Up Game experienced varied weekly downloads, starting at 872 in late March and peaking at 8.2K in late April. Downloads then fluctuated, ending the quarter at around 2.1K. Weekly revenue saw an increase in mid-May, reaching $28. The game's weekly active users grew from about 7.6K in late March to approximately 17K in late April, maintaining around 12K to 14K towards the end of the quarter.
Lastly, Gacha Club from Lunime showed consistent weekly downloads, starting at 2.4K in late March and peaking at 4.5K in mid-April. By the end of June, downloads were around 3.2K. The game maintained a strong base of weekly active users, starting at approximately 65K in late March and ending the quarter with about 72.6K.
For more detailed insights and trends, visit Sensor Tower.